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Autodesk Acquires Softimage

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Baliz informed me [in French] that Autodesk acquired Softimage. From the press release: ““We welcome Softimage customers, strategic partners and employees to Autodesk,” said Marc Petit,
senior vice president, Autodesk Media & Entertainment. “This acquisition brings advanced 3D tools to our
entertainment portfolio; tools that are known and loved by the 3D entertainment community. With
production pipelines becoming entirely digital, and the convergence between games, film and television
content, this acquisition is expected to complement and accelerate Autodesk’s work in building real-time,
interactive 3D authoring tools.”

I guess one could expect long term impacts on the 3D geospatial softwares offered by Autodesk. See our Autodesk section.

3D Nature GIS Day Green Sale

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Sorry for not publishing this on GIS Day (all day long meeting 200km away) but hopefully their offer is up to November 25th.

Xenon writes “November 19, 2008 is GIS Day and this year more than ever the world of
GIS is focused on environmental issues. You might expect a company named
3D Nature has always been on the forefront of environmental responsibility. Visual Nature Studio 3 has quickly become the tool of choice for
visualizing wind farms (1, 2, 3) as well as
environmentally responsible forestry,
pipeline and powerline development and mine reclamation (1, 2). New parks are being designed world-wide using Visual Nature Studio 3. Whether open space or
landscaped with facilities these environments come to life with VNS imagery and animations. 3D Nature is also very happy to announce that our new VNS 3 packaging
was designed with the environment in mind. With new recyclable packaging
and significantly less printed material included (all documentation is
now in electronic format) Visual Nature Studio 3 has a significantly
reduced environmental impact. So, all in all, 3D Nature’s products are
greener than ever! As a way to share the green, 3D Nature is offering a week-long VNS sale (through November 25th, 2008). Visit our GIS Day page to see the details.”

Related previous stories below.

GeoMoose 1.6 Released

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An anonymous voxel writes “The Moose herd is pleased to announce that GeoMoose 1.6.1 has been officially released. * Release History * Documentation
* Download (GeoMoose 1.6.1 with MS4W)

* Download (GeoMoose 1.6.1 [SourceForge]).

The GeoMOOSE project is client-side mapping code that uses a variety of JavaScript, XML, and DHTML technologies to interface with other web-clients. The primary target of GeoMoose is for integration with the UofM MapServer, but it is not dependent upon it for operation. Design objectives include:
      * Code must be developed in an Services Oriented Architecture.
      * Configureability for users.
      * Easy maintenance for data owners.
      * A client interface for MapServer, but designed to be open to other server engines.
      * Targeted use cases for local governments.
For more information about GeoMoose, go to: * http://www.geomoose.org/moose/.”
We mentioned GeoMoose before.

Google Shutting Down ‘Lively’

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In a not so rare move these days, cnet reports that Google is shutting down it’s Second Lab killer app. Kind of makes you wonder when Sketchup, Google Desktop, Google Earth or any of the other products they offer for free that is not part of their “core search” will go away. Here is a quote taken from a Google representative from the cnet summary : “Despite all the virtual high fives and creative rooms everyone has enjoyed in the last four and a half months, we’ve decided to shut Lively down at the end of the year,” Google said on its official blog Wednesday evening. “It has been a tough decision, but we want to ensure that we prioritize our resources and focus more on our core search, ads and apps business.”

Update: 11/20 17:21 GMT by S : Slashdot now discusses the same news.

National Geographic Launches a Games Division

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Spatially Adjusted informs us that National Geographic is launching a games division.

From the press release: “[…] the formation of National Geographic Games (NGG), a division that will publish and develop games across major gaming console, handheld, online and mobile platforms.

NGG will work with premier game publishers and developers to create fun, high-quality games based on National Geographic’s core themes and media properties to extend National Geographic’s mission of inspiring people to care about the planet and reach a new generation of consumers and families. […] To further celebrate the launch of NGG, National Geographic is introducing “Herod’s Lost Tomb,” its first game produced in-house, which highlights content from the December 2008 issue of National Geographic magazine as well as its National Geographic Channel feature broadcast on the biblical figure King Herod, architect of the ancient world.

There’s also a games release schedule at the end of the press release. Slashdot also discusses this news item.

If you’re looking for geo-enabled games, see the related stories of this previous story.

Other National Geographic stories copied below.